We really like the autonomous movements of the surfers and we worked hard to keep that in some way, and then this idea of grinding and moving on things in a parkour nature came up. You keep your battery alive by defeating robots and pulling off tricks.Ĭoming into this, we felt like, this is the IP. We also looked at games like Tony Hawk and Jet Set Radio. Paper Boy was one of the first games we threw around. We got inspired by a bunch of different games. With those kinds of elements, we did a lot of brainstorming and we looked into a lot of old-school games because we think Apple Arcade is a great platform for old-school arcade-style gameplay. The control scheme has to work across iPad, iPhone, and Apple TV and we want to make sure the experience is preserved across all the platforms, Mac OS included. We also looked at the constraints that Apple Arcade gives you because you have to build it for multiple platforms. We took a lot of those building blocks as kind of a baseline. O'Doherty: I think one of the things we had to take into account was the IP itself and kind of what components go into the original game that players would know. We wanted to make more types of games in the IP because we know that there are so many fans around the world that enjoy it. I'll tell you in a second how they came up with the arena-style game, but basically from the get-go, we've never felt confined to just endless runners. So, with Subway Surfers Tag, we want to allow players to enjoy the world of Subway Surfers, the universe, and the characters of the IP in many different ways. We can actually do something here that looks way nicer than what was available at the time." And then when Temple Run came out in 2011, they thought, this is a perfect fit for what we created with our graduation movie. Then when the iPhone came out, they thought, "This is our platform. They thought about the story and the universe. When they did their graduation movie, they weren't thinking about games. They liked the idea of creating compelling characters, deep universes, and trying things out. Nørvig: Very early on, before the original game was in development, Sybo's founders made a Subway Surfers graduation movie from the animation workshop and they were still animators at heart. Why the departure from the core endless runner idea of Subway Surfers? + In Q1 2022, Subway Surfers generated 66.4 million downloads across the App Store and Google Play.GameSpot: Subway Surfers Tag is different than I expected. + Subway Surfers was the most downloaded mobile game worldwide in April 2022 with 26.6 million downloads, up 2.1x from April 2021. + Subway Surfers surpassed 2 billion lifetime downloads in April 2022. + Subway Surfers became the most downloaded game in 2022, garnering 304 million new game downloads. The widely popular game has more than 20 million daily active users and over 150 million monthly active users. + SYBO announced at GDC 2023 that Subway Surfers surpassed 4 billion worldwide downloads as of March 2023. The only goal of the game is to get as high a score as possible without getting caught by the obstacles. As you progress in the game, you collect gold and with these gold you can improve your character, you can buy new characters if you wish. Meanwhile, the station guard and his dog see our character and the chase begins. Our character in Subway Surfers draws graffiti on the wall of the train station. Release Date: The Story of Subway Surfers
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